Role: Game Designer and Scripter
Team Size:3 members (with a Level Designer and Creative Director)
Dev Time:  5 months (PC VR Arcade version) + 8 months (Standalone VR version)
Engine:Unreal Engine 4
Genre:  VR Multiplayer FPS
Players:1-4 players

Gameplay Videos



Game Systems






Enemy TypeSpecial Behavior
a. Zombie (Standard) Target the closest player with less than ‘n’ current enemies. Can climb up / down level areas.
b. CrawlerCrawl towards the player and stand upright and sprint when in specific range of the target player
c. ExploderSlowly move towards the player and when in specific range range, sprint to the player and explode dealing AOE damage.
d. ShreakerSpits out poisonous projectiles from range at a higher vantage point
e. BruteTank unit that charges towards the player and does high melee damage, stops and restarts.
f. Juggernaut (Standard)Boss enemy type that has both close, medium and long ranged attack patterns.
Close range: Melee Attacks
Medium range: Jump to do AOE Damage, Charge towards the player to get to close range
Long Range: Throws a rock projectile that does AOE Damage
g. Juggernaut (Infected variant)Reskinned with visual improvements to the mesh material and particle effects for all attack move sets.